Guilty Gear Strive - Gameplay UI Case Study
(2020)
▶ UX Design - UI Design - Visual Design
▶ Illustrator - Photoshop


Contents

1. Introduction

2. Planning and Wireframing

3. UI Design

Introduction

Guilty Gear Strive is the fourth main title in the Guilty Gear fighting game series. Guilty Gear is known for it's flashy action and rock music, however new the visual design of Guilty Gear Strive has had mixed responses fom players.

While the visual design of the game's UI has drawn critism from fans over it's tonal shift from metal to clean and simple, it is the usability of the UI itself has been a more common complaint.

The goal of this case study is to improve upon the usability issues found in the gameplay UI of the Guilty Gear Strive beta. I also intend to offer a new take on the visual design of the gameplay UI, one that echoes the Rock & Roll attitude of the previous games in the series, while staying true to the clean and fresh aesthetic the developers were aiming for with this title.


Planning and Wireframing

Before I started wireframing I studied the UI of the beta and identifies the key opportunities to improve it's usability.

I designed the wireframes to provide solutions to the following opportunities:

UI Design

Once the wireframes were completed I worked on the visual design of the gameplay UI.

My approach was to maintain the clean visual design that the beta's UI featured, however drawing on other elements of the game's aesthetic to give it a bit of a rougher and edgier flavour. I also worked to make gauges and player names more prominent and easier to read, allowing players in the middle of a fight the chance to get the information they need quickly with a single glance.

In addition to the visual design I renamed the 'Positive' status to 'Advantage', and added icons to clearly communicate to the player what buffs that are being applied in this situation. (In this example the player is given a damage boost, and the tension meter fills quicker)

Gameplay Screen

Gameplay - Counter Hit

Gameplay - Post-wallbreak

Sources and references